///*************************************************************************************
///* 更新时间：       2019-03-10 05:04:10
///* 说    明：       1.本代码由工具自动生成
///                   2.如需要扩展支持的类型，请在ObjectRefEditor中进行编辑
///                   3.注意手动添加的代码不一定能正常解析！
///* ************************************************************************************/

using System;
using BridgeUI;
using BridgeUI.Binding;
using UnityEngine;

namespace GView {
	public class SubPanel0_Reference : BindingReference<SubPanel0_Reference.Data >
	{
		[SerializeField]
		private UnityEngine.UI.Button m_Button;
		[SerializeField]
		private UnityEngine.UI.Text m_Text;
		[SerializeField]
		private UnityEngine.UI.Toggle m_Toggle;

		[Serializable]
		public struct Data
		{
			public UnityEngine.Color text_color;
		}
		#region Propertys
		public UnityEngine.Color text_color
		{
			get { return m_data.text_color; }
		}
		public UnityEngine.UI.Button Button
		{
			get { return m_Button; }
		}
		public UnityEngine.UI.Text Text
		{
			get { return m_Text; }
		}
		public UnityEngine.UI.Toggle Toggle
		{
			get { return m_Toggle; }
		}
		#endregion Propertys
	}
}
